Progress has been made in recent weeks. A major highlight is the addition of the mass conservative slab temperature model together with the half space cooling temperature model for the oceanic plate by Magali Billen. Another highlight is fixing slabs and faults beyond the -180 and 180 range.
A big change which I am now working on is defining the radius in spherical coordinates while keeping ensuring consistency between the world builder and the calling program (see https://github.com/GeodynamicWorldBuilder/WorldBuilder/issues/331).
I am happy to announce the release of version 0.4.0 (Cascadia) of the Geodynamic World Builder. Besides a lot of other things (see the changelog), the most notable new features of this release is the new continuous slab. This allows for much more smooth and realistic slabs to be made.
The code name Cascadia comes from the Cascadia subduction zone. Find out more at https://github.com/GeodynamicWorldBuilder/WorldBuilder/releases/tag/v0.4.0 Enjoy!
Several major improvements have been made to the world builder in the last few week.
The most important one is the new interpolation scheme which allows for continuous slabs and faults (see attached pictures). But there is also a new benchmark which continuously checks for every pull request how fast they are run compared to current master branch (Thanks to https://github.com/asayers/cbdr !). Furthermore, some initial work has been done on expanding the MPI capabilities of the world builder.
Announcements for the development and releases of the Geodynamic World Builder. For more info see https://geodynamicworldbuilder.github.io/!
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